A Draugr character I created for DreamPunks' game project Einar.
Sculpted in ZBrush. Retopologised and UVd in Maya. Baked in Substance Painter.
Textured in Substance Painter and Photoshop.
The rig and skinning were done by Mitchell van der Hulst.
All renders were created in Marmoset Toolbag 3.
For more, check out my portfolio: https://www.rafaelhayduk.com/